A NEW ERA IN CINEMATIC SOUND DESIGN

PRODUCTS

All CINETOOLS products are 100% royalty-free for your use without any additional licensing fees

EON

Organic Soundscapes & Field Recordings

Coming Soon!

HELL DRUMS

CINEMATIC DRUM LOOPS & HITS

Out Now

TITANOMACHY

ANCIENT WAR / BATTLE-FICTION

Out Now

VIEW ALL LIBRARIES

TOP NOTCH SFX LIBRARIES

READY TO USE CINEMATIC TRAILER SOUNDS

OUR TEAM

Founder / Sound Designer / Field Recordist

Utku S
Sound Engineer

Volkan Sonmez
Field Recordist / Foley Artist

Serdar Aykut
Sound Designer

Enzalla
Sound Designer

Eray Axu

COMPANY

Cinetools is a company professionalized in designing unique and innovative sounds for Film Industry, Video Games, TV and cinematic/multimedia projects. It is specialized in high quality sound recording, editing and designing for cinematic purposes. Cinetools provides top notch sound effects, foley and field recordings in high definition for film and trailer composers, game developers, sound designers and any similar profiles who are interested in cinematic sound effects.

Address

  •   Starlife Villas C-15 Silivri - Istanbul / 34570 Turkey

Sound Design

Field Recording

SFX & Foley Recording

Trailer Music

Game Audio

Custom Libraries

UNIQUE SOUND SOURCES & FIELD RECORDINGS

CONTACT

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NEWS

COMPUTER MUSIC REVIEW: MONSTERS

Over 1200 monster sounds – as in, sounds made by fictional monsters – foldered in such descriptive categories as “Bellow & Blast”, “Growl & Roar” and “Exert & Attack & Fury”. Commendably, Cinetools have also included the 233 raw source recordings, pulling back the curtain to reveal the very human grunts, groans, yells and...

COMPUTER MUSIC REVIEW: CLIMAX

2GB of cinematic whooshes, fly-bys and suchlike, divided into 313 processed shots and the 600 raw source and field recordings on which they’re based. A huge variety of ‘stuff’ was used to produce them, including water, aeroplanes, bikes, household implements and even a homemade fireball. The only things we’re not keen on are the...

COMPUTER MUSIC REVIEW: OTHERWORLD

An enormous (5GB) grab bag of sci-fi-style sound effects, drones, textures, ambiences, hits, stings, sweeps, risers, fallers, transitions and so much more – 767 24-bit/96kHz samples, all told, fastidiously categorised and subcategorised, and covering an incredible amount of sonic ground. It’s impossible to convey Otherworld’s sheer scale in so few words, but if we...

MAKING OF

Here are some behind-the-scenes photos